
I should add here that I do love the game Magicka. Or resurrecting a dead friend first thing in the morning before you brush your teeth. It does seem rather silly that a whole party has to wait 8 hours for the wizard to take a nap before he casts one little remove curse spell. It's rather clunky, yet it does cause you to go through everything in your spellbook according to the direness of the situation. Then, there's the D&D style, as used in, for example, Baldur's Gate 2 wherein you think of what spells you'll want tomorrow within limited slots then fall asleep until you can use them 8 hours later. A cooldown system is a fine enough choice, yet it becomes very robotic, going through a consistent rotation of the same spells thoughtlessly just about everywhere.

Now, of course magic needs its limitations, otherwise there would be no reason not to blast the strongest spell all day over and over again. Muscles never tire, and yet magic energy from some unknown impossible source often does. Why is it that a warrior or rogue can jog an unlimited distance then swing a weapon for minutes on end while never breaking a sweat or slowing down even slightly, yet wizards often find themselves out of magic and just standing there with little to do. But, to this date, I've never seen a magic system in a videogame without a few glaring flaws. A sorcerer who can reshape reality with unthinkable powers. A magician who always has a bag of tricks for any situation and an ace in the sleeve should all else fail. I've always been a fan of magic users in games. Bacon claims that while not one video game has portrayed magic perfectly, several have come close.

In today's magically delicious episode of Speak Up on Kotaku, commenter Chris P.
